This is also true for Autumn Plains in the pause menu, but loading screens and homeworld vortices use the final names for these levels. ** In the Guidebook, the homeworld levels are all given different names - specifically, "Summer Castle", "Autumn Castle" and "Winter Castle". * The Guidebook is especially incomplete at this point in development, with many of its graphics and layout being changed or rearranged later in development. ** Many of the cutscenes are visually incomplete, too. ** The outro cutscenes in Winter Tundra's levels are missing. For one such level, this audio is actually a developer recording of another level's cutscene audio. ** For some of the later levels, the pre-level cutscene audio is instead a duplicate of another level's audio. ** Many of these cutscenes are missing music or sound effects. By contrast, the final cutscenes are dialogue-free. * The level intro and outro cutscenes all contain some additional dialogue from Elora which is not present in any other known version of the game. ** The first cutscene has a very large and unusually shaped cliff behind where Sparx and Spyro start. ** Certain objects within the cutscenes are missing. ** The music and many sound effects are missing from both. * Only the first two main cutscenes are present, and both are quite a bit different from the final. ** Loading screens when travelling between worlds are equally bare. ** However, the level names on this screen are simple placeholder names using the level ID, so as an example Autumn Plains will instead read as "Level 30" in this menu. * The title screen and intro sequence are incredibly bare, and save files display the name of the level the player was in before saving. An NTSC-U preview build dated about a month and a half before the final.
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